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Old Jan 14, 2010, 10:32 AM // 10:32   #1
Ascalonian Squire
 
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Default Warrior - Vanquisher/Guardian

Hello everyone. I'm going for my vanquisher and guardian titles. First I'd like to get Vanquisher in Cantha. I've been lurking these forums a lot for hero builds and have tried numerous ones that work. However, there are some areas I do not feel like I can complete, or that I'm taking too long to complete them.

First off, I'm a warrior that uses axes. My weaponry and armory isn't a problem - I can afford any upgrades needed.

I have 16 axe mastery and 13 strength, with other points placed where ever since I don't use them in my main build. Again, I can change this if needed to.

I've recently started playing guild wars again, but I've been using the following build for ages.

I use...

Air of Superiority
Power Attack
Dismember
Executioner's Strike
Axe Twist
Cyclone Axe
Triple Chop (E)
Sunspear rebirth Signet

I use triple chop and cyclone axe to build up adrenaline and use dismember and axe twist to apply deep wound and weakness. Power attack and executioner's strike is obviously for more damage.

I just recently added Air of Superiority. I normally had a signet of capture since I'm farming elite skills (only 45 more in Tyria to go!), but since a lot of elites are long inside missions, it got boring and to take a rest I like to try vanquishing areas.

The template code is

OQATEZJXHCuUoIqAqwqQpA8BjDA


My hero's aren't a problem, they work very well together. But for me, it seems like I should be tanking instead of using minions to. Right now I'm a DPS build.

Any suggestions?
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Old Jan 14, 2010, 10:57 AM // 10:57   #2
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16axe???? Try 14/13 axe/strength for 75 more health
And for axe in PvE generally people run Warriors endurance to spam power attack and discember
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Old Jan 14, 2010, 11:58 AM // 11:58   #3
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In my opininion it's better to use cleave when you use an axe...
and yea 16 axe is way to much...
Maybe you could ping your heroes to?
When doing vanquisher I suggest you use an endurance scythe/dagger build
works way better
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Old Jan 14, 2010, 12:09 PM // 12:09   #4
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First things first.

NEVER use major and sup attribute runes, the health loss definitely isn't worth the slightly boosted attributes.

Quote:
Originally Posted by Dabineh Deathbringer View Post
But for me, it seems like I should be tanking instead of using minions to. Right now I'm a DPS build.
No, you shouldn't. Leave the tanking to the high end areas where the holy trinity is the only thing pugs can run semi-decently. Warrior's are damage dealers, not tanks, so don't resign yourself to a role you shouldn't be doing.

Minions are pretty powerful and I find them especially useful on Hard Mode. Depending on what you're running, but a good Minion Bomber build (Minion Master is ok too but I like the first one much better) will give the mobs plenty of targets to hit other than your party acting as a mean shield, and they'll deal some massive damage through Death Nova on their deaths. So stick with minions.

As for your build, I'd say you don't really need a specific build for Hard Mode but it is really useful to run one of the more tried-and-true builds.

The most popular is the Godmode build: here

Add in Enduring Harmony for 15 extra seconds of FGJ! and you have yourself the ability to spam DS on recharge, keep SY! up on the team reducing damage by 87% and you can knock lock any targets with Brawling Headbut.

Another one and a favourite of mine too: Earth Shaker

Again add in Enduring Harmony, allows you to keep a knock-lock on an AoE area. Some the hardest areas I VQ'ed I used a slightly modified version of that and kicked plenty of ass since it the mobs coudn't do anything other than use stances, if they had them. And god, this is a fun build to run.

Still like marmar said, a common Warrior's Endurance with plenty of energy attack skills allow you to spam them at your descrition resulting in a high damage output. Another option is using Warrior's Endurance combined with a scythe using Strenght and Scythe Mastery skillls, you gain the AoE and heavy damage output, throw in SY! again and you can use in a somewhat spamy way too. Never personally tried it but plenty of people say they prefer this one above all else.

And that's it. As a small tip, leave the resurrection to other classes other than Monks (they should be healing not stopping for 3-5 seconds to res someone) and yourself.
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Old Jan 14, 2010, 01:13 PM // 13:13   #5
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OP sorry to say, but you using shit skills like Axe Twist isn't doing you any good. If you want to stay AoE axe warrior, try this:

Enraging Charge
Flail
Triple Chop
Whirlwind Attack
Dismember
For Great Justice
Save Yourselves
some sorta rez

Or switch over to 100 blades, Dragon Slash or Earth Shaker.
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Old Jan 14, 2010, 02:10 PM // 14:10   #6
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Like some of the other posts said I think your build could possibly be better but if you like it then more power to you

For cantha if you use a basic sabway build you should have no problem vanguishing or mastering any mission with the exception of the joint party missions where you may need some help. Also, for much of the vanquishing you could probably go AFK and it doesn't really matter what your build is.

On my warrior I used

Evicerate
cyclone axe (works well with splinter weapon)
Dis. chop
EVAS
Finish him
Pain inverter
and then the other two I would switch it up depending on the zone being played or something else that helped to pump up adrenaline. I never carried a rez. If you have a hard time not doing it I suggest bring some DP removal and let your heroes /hench worry about rez then if you wipe it isn't a big deal.

I got bored doing some zones so I switched to a Warrior Spirit Spammer and had fun doing that as well. Of all the continents Cantha in my opinion was by far the easiest and least time consuming. The only zone I had problems with was the Explorable Thannaki (sp) Temple but if you read the Wiki on it that will help.
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Old Jan 15, 2010, 09:07 AM // 09:07   #7
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I tried the "godmode" build. I added res signet and low blow. Awesome build! I didn't have any problems completing gyala hatchery today while testing it. Thanks for the replies.

I have to ask though - it's been almost 2 years since I've played. What is EVAS?
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Old Jan 15, 2010, 10:26 AM // 10:26   #8
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Quote:
Originally Posted by Dabineh Deathbringer View Post
What is EVAS?
Ebon Vanguard Assassin Support
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Old Jan 15, 2010, 02:42 PM // 14:42   #9
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Asuran Scan should be on your build. Be careful ,add zealous weap if have energy troubles.
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Old Jan 16, 2010, 12:41 AM // 00:41   #10
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I can't add anymore PvE skills. Brawling headbutt - low blow, and Save yourselves is 3.
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Old Jan 16, 2010, 12:55 AM // 00:55   #11
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I highly suggest one of your heroes or even MM take Strength of Honor for a nice increase in DPS, like this discord smite support on PvX for example.
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Old Jan 16, 2010, 01:03 AM // 01:03   #12
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Quote:
Originally Posted by Dabineh Deathbringer View Post
I can't add anymore PvE skills. Brawling headbutt - low blow, and Save yourselves is 3.
Consider removing low blow in that case.
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Old Jan 16, 2010, 04:49 AM // 04:49   #13
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Yep , any melee with a DPS build is gonna destroy stuff with SoH on him . Welcome to 1XX auto attacks on crit and skills.
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Old Jan 20, 2010, 03:35 AM // 03:35   #14
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Okay, be aware it's been 2 years since I've played guild wars, and I played a bit of WoW inbetween that (I hated it). I don't know what SoH or 1XX is at all.


Second question - what are good hero builds to use with this build (the dragonslash)?

NVM I should have read the previous post.
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Old Jan 20, 2010, 03:44 AM // 03:44   #15
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Quote:
Originally Posted by Dabineh Deathbringer View Post
Okay, be aware it's been 2 years since I've played guild wars, and I played a bit of WoW inbetween that (I hated it). I don't know what SoH or 1XX is at all.


Second question - what are good hero builds to use with this build (the dragonslash)?

NVM I should have read the previous post.
Strength of Honor and 1XX = 100+ damage I'm assuming.

I use sabway for the most part on my heros - http://pvx.wikia.com/wiki/Sabway

or sometimes I'll run a tease mesmer, hb monk, and an mm bomber or 2 earth ele's and an HB monk.
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Old Jan 21, 2010, 01:06 AM // 01:06   #16
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Quote:
Originally Posted by Teenage Lobodomy View Post
Strength of Honor and 1XX = 100+ damage I'm assuming.
Correct.

Quote:
I use sabway for the most part on my heros - http://pvx.wikia.com/wiki/Sabway

or sometimes I'll run a tease mesmer, hb monk, and an mm bomber or 2 earth ele's and an HB monk.
I found Discord to be a better triple necro setup.

Spiritway/Arkfenway was better than that, due to the general overpoweredness of the buffed spirits.

I'm running with a ER Ele, SoS/Smite Rit, and MB currently, and find that to be better than prepackaged builds.
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Old Jan 24, 2010, 03:06 AM // 03:06   #17
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Most of the general public will tell you not to run Superior Runes. I for 1 will tell you, if you have it, use it. If you have a decent hero team set up, you won't need the extra health. They will have you covered with heals and mitigation. The extra damage you deal out will feel more rewarding. As a rule of thumb, watch your aggro and don't over extend yourself.
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Old Jan 25, 2010, 12:02 AM // 00:02   #18
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I used this build to get my Vanquisher title. (started out with sabway, but ended up changing it some)

Uses lots of armor ignoring AoE damage to tear through groups very fast
(death nova, Putrid bile, Rising bile, Splinter weapon)

Templates

OAhjUsGmITXTHVKgYMlTVTeTbhA

Warrior OQoiExpMZXIU0cZU0pFDmLqKCA
Necro 1 OAhjUwGYoSLVHVKgDTjTTOnObhA
Necro 2 OAhjUsGmITXTHVKgYMlTVTeTbhA
Necro 3 OAhjUsGWIToMoBZMDTCPTOSTbhA

Everything was about armor pretty much

Ran sentinels armor on my warrior 12+1+1 headpiece strength
with a zealous scythe (You will need alcohol)
All you have to do is spam your skills on recharge ( yes its fun ) and go for there healers first ( once the healers are down, your bots will do the rest if you start getting lazy )

All my necro's have blessed insignias (masters and olias also have bloodstained)

Masters+Olias +1+2 death magic headpiece +1 soul reaping rune
Livia +1+2 Soul reaping headpiece +1 death magic rune

and of course vigor runes, rest just put in some vitae.
Only areas i had some problems with were at areas with no bodies for minions.

Henchmen were the 2 healers + 2 ele's ( for eton) ele+domination (for kurzick/elona)

Can't remember what i used for other areas.
just keep them out of AoE
Attached Images
File Type: jpg vanquish.jpg (768.0 KB, 151 views)

Last edited by Lichtenberg; Jan 27, 2010 at 11:52 PM // 23:52..
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Old Jan 26, 2010, 06:50 PM // 18:50   #19
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Quote:
Originally Posted by masterjer1 View Post
Most of the general public will tell you not to run Superior Runes. I for 1 will tell you, if you have it, use it. If you have a decent hero team set up, you won't need the extra health. They will have you covered with heals and mitigation. The extra damage you deal out will feel more rewarding. As a rule of thumb, watch your aggro and don't over extend yourself.
I remember when I first started playing GW and I always carried a Superior Weapon Mastery Rune. I might just have to craft me some cheap helms so I can keep a Sup swap handy and check to see if it makes that much of a difference these days.

Lately, I've been sticking with Minor Runes because my Hero Monks can't pre-Prot worth a damn and I'm too lazy to micro PS on me (sad, but true).
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Old Jan 27, 2010, 06:55 AM // 06:55   #20
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For those interested, here are some numbers for Minor versus Superior Axe Mastery Runes, meaning 14 versus 16 Axe Mastery. All calculations assume that the player is Level 20, using a Max Customized Axe with a +15% unconditional "inscription", and 13 Strength for the purposes of determining Armor Penetration while using Skills. Critical Hits are included in the calculation.

Weapon Damage is governed by the following equations:
Normal Hit: [Actualized Damage] = [Base Damage] × 2^(( [Strike Level] - [Armor Level] ) / 40)
...where Strike Level = 5 * Attribute Level
Critical Hit: [Actualized Damage] = [Base Damage] × 2^(( [Strike Level] - [Armor Level - 20] ) / 40)

Versus a Level 20, AL60 Foe, 14 Axe Mastery:
Critical Hit Chance: ~20%
Normal Hit Damage: 27.9 damage
Critical Hit Damage: 65.0 damage
Average Hit Damage: 35.3 damage
Attack Skill Normal Hit Damage (including AP): 31.9
Attack Skill Critical Hit Damage (including AP): 71.1
Attack Skill Average Hit Damage (including AP): 39.7
Executioner's Strike Bonus: +38 damage

Versus a Level 20, AL60 Foe, 16 Axe Mastery:
Critical Hit Chance: ~23%
Normal Hit Damage: 33.0 damage
Critical Hit Damage: 77.2 damage
Average Hit Damage: 44.2 damage
Attack Skill Normal Hit Damage (including AP): 38.0
Attack Skill Critical Hit Damage (including AP): 84.6
Attack Skill Average Hit Damage (including AP): 48.7
Executioner's Strike Bonus: +42 damage

------------------------------------------------------

The difference is not as significant versus higher level Monsters due to the level difference as well as the increased armor. If you feel the above numbers are worth it, give Superior Runes a roll in non-high end Normal Mode areas. I didn't run the numbers for higher level, higher AL monsters since calculating Critical Percentages is a pain, but as noted, the damage will be significantly reduced, and therefore the difference (gains) in damage will be reduced at the same cost of -75 health.
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